Design for Health | Learning Innovation | Creative Technology
Experience Designer with expertise in interaction design, instructional and learning design, adult learning principles, and technology innovation. Proven track record of building comprehensive eLearning libraries from conception to market, designing accessible training solutions for diverse learners, and leading creative teams to deliver engaging multimedia content. Combines deep human-centred design expertise with hands-on experience in award-winning video and documentary production, immersive technology, and facilitation to create impactful experiences across healthcare, education, and community sectors.
User and learning experience design across a range of platforms and technologies, specialisation in interaction design, design for health, and emerging technologies
Design research, collaboration with health providers and clinicians, co-design with health consumers, novel design for tech and interventions, human-centred design responsive to the complexities of healthcare
Curriculum development, content strategy, action mapping, scenario-based learning, microlearning, ADDIE & SAM frameworks, assessment design, writing, WCAG accessibility
eLearning authoring tools, video production, 360° & immersive content, storyboarding, graphic design, LMS administration, Adobe Creative Suite
Creating AI agents and skills across Claude, Copilot, and Chat GPT, leveraging AI for complex automation workflows, leading strategic integration of new technologies
Workshop facilitation, presentations and public speaking, co-design processes, stakeholder engagement, SME collaboration, cross-functional team leadership, QA, project management
Foundation Education
Lead all aspects of UX, interaction, graphic and multimedia design for the Foundation Education and Australian Institute of Personal Trainers RTO products. I have had the opportunity to shape the future of the product design during a pivotal moment of change for the company, lead research, development and innovation projects, and to create a more engaging experience for thousands of learners across allied health, fitness, childcare, and more.
etrainu
Lead the end-to-end development of a comprehensive Aged Care eLearning library, managing the full instructional design lifecycle from initial research and curriculum mapping through to course development, quality assurance, and delivery. Designed training aligned with complex regulatory frameworks, including the Strengthened Aged Care Quality Standards, new Aged Care Act, and NDIS Practice Standards and Quality Indicators.
Queensland University of Technology
Designed and delivered educational materials for Screenwriting and Factual Screens units within the Film, Screen and Animation faculty. Applied adult learning principles to create inclusive content for diverse student populations including neurodiverse learners, ESL students, and students with disabilities.
Sorella's Story (Award-Winning Documentary)
Served as creative lead for immersive technology implementation on this internationally recognised 360° docudrama, now a permanent exhibition at the Queensland Holocaust Museum and used in schools across Australia for Holocaust education.
Salt Story Studio
Co-developed and facilitated an intensive week-long filmmaking program for culturally diverse young people in the remote Northern Territory community of Jabiru. Designed curriculum and facilitated hands-on learning experiences resulting in original film productions by participants.
Brisbane Performing Arts Academy
Designed term-based curriculum and delivered performing arts education for young people. Project managed large-scale community performance events and wrote, produced, and directed children's theatre productions including intensive summer programs with rapid development timelines.
Master of Philosophy (Design)
Queensland University of Technology Ā· 2026
Specialisation in Design for Health and Future Technologies. Designed and implemented human-centred co-design research methodology with paediatric persistent pain patients and multidisciplinary clinical teams to create immersive technology experiences.
Bachelor of Fine Arts (Drama)
Queensland University of Technology Ā· 2016
eLearning authoring tools including Articulate Rise and Chameleon Create, Learning Management Systems, SCORM/xAPI
Adobe Creative Suite, traditional and 360° video production, VR head-mounted devices, game engines
Claude, ChatGPT, Copilot, Microsoft Teams, Google Workspace, ClickUp, BugHerd, Kanban boards
NVivo, qualitative data analysis, design research methodologies, report writing